Saturday, December 03, 2005

conversation in game maker

optimist

pessimist

I've written a game maker demo illustrating how to have a conversation with some limited variation.

There are separate arrays of optimistic and pessimistic phrases which are selected randomly in turn. These could be further expanded, I've only done a prototype.

Press spacebar to make the conversation alternate.

It's a small start to the more sophisticated grammars devised by Paul Goldenberg and Wallace Feurzeig in Exploring Language with Logo (MIT, 1987).

1 Comments:

Anonymous Roland said...

Fascinating linguistics connection Bill. Reminds me of the days when I messed about with a rough Basic version of some AI software several years ago.

11:59 AM  

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