conversation in game maker
I've written a game maker demo illustrating how to have a conversation with some limited variation.
There are separate arrays of optimistic and pessimistic phrases which are selected randomly in turn. These could be further expanded, I've only done a prototype.
Press spacebar to make the conversation alternate.
It's a small start to the more sophisticated grammars devised by Paul Goldenberg and Wallace Feurzeig in Exploring Language with Logo (MIT, 1987).
1 Comments:
Fascinating linguistics connection Bill. Reminds me of the days when I messed about with a rough Basic version of some AI software several years ago.
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