flowboards and Cmap
A flowboard is a flowchart combined with a storyboard.
I'm using flowboards for game design because they encourage a non linear approach. Good games branch.
I found out about flowboards and game play modes through an article by Ernest Adams at Gamasutra, Designer's Notebook: Designing with Gameplay Modes and Flowboards. To follow that link you need to sign up at Gamasutra, but it's free.
The graphic is not quite a flowboard. It's a flow chart that also shows game play modes, in red. Click on the graphic to see my larger version at my flickr account.
To turn it into a flowboard you would also need to show annotated pictures of at least the main game rooms: welcome, configure, gameplay and celebration.
I've made this in Cmap, which is free concept mapping software available from The Institute for Human and Machine Cognition (IHMC).
I'm using flowboards for game design because they encourage a non linear approach. Good games branch.
I found out about flowboards and game play modes through an article by Ernest Adams at Gamasutra, Designer's Notebook: Designing with Gameplay Modes and Flowboards. To follow that link you need to sign up at Gamasutra, but it's free.
The graphic is not quite a flowboard. It's a flow chart that also shows game play modes, in red. Click on the graphic to see my larger version at my flickr account.
To turn it into a flowboard you would also need to show annotated pictures of at least the main game rooms: welcome, configure, gameplay and celebration.
I've made this in Cmap, which is free concept mapping software available from The Institute for Human and Machine Cognition (IHMC).
2 Comments:
Very nice graphic Bill, must have a go at using CMAP too one day. Does the software let you adjust text box positions etc?
hi roland,
using new software for the first time is always slow for me - but once I got used to it the only disappointment I had with Cmap was that it only had 3 shapes to choose from - it didn't have a diamond, which is the standard for representing a selection or if statement - that's why I've put the [play again?] choice in a circle (diamond not available)
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