space invaders
I'm developing a space invaders tutorial in Game Maker.
I've created a separate blog about this which I'm using as an exemplar for my Year 10 students who are also required to blog about their game ideas.
"to understand is to invent" Piaget
Web 2.0, according to conference sponsor Tim O'Reilly, is an "architecture of participation" -- a constellation made up of links between web applications that rival desktop applications, the blog publishing revolution and self-service advertising. This architecture is based on social software where users generate content, rather than simply consume it, and on open programming interfaces that let developers add to a web service or get at data. It is an arena where the web rather than the desktop is the dominant platform, and organization appears spontaneously through the actions of the group, for example, in the creation of folksonomies created through tagging.Related blog entry: web-20
- Wired article, Are you ready for web 2.0?
I began teaching using Game Maker in 2002. I had a simple plan at the start. Since then things have become more complicated....Other presentations to the Conference can be found at our new Game Learning site.
In 1999-2000, Bruce Maguire, a blind person, successfully sued the Sydney Organizing Committee for the Olympic Games (SOCOG) because significant parts of the SOCOG Web site, Olympics.com, were inaccessible to him.In the US disability access to web sites is law
On 24 August 2000, the HREOC released its decision and supported Maguire's complaint, ordering certain access provisions to be in place on the Olympics.com site by 15 September 2000. SOCOG ignored the ruling and was subsequently fined A$20,000.
http://www.contenu.nu/socog.html
In comics, film, and music, there is an audience that has what you might call "the indie aesthetic." They prize individual vision over production values. They believe they are hip and cool because they like indie stuff. They like quirkiness and niche appeal. And they are passionate about the things they like.We need to establish the same aesthetic in gaming. And while that's hard, it's also pushing at an open door - the meme exists in other media, so why not in games? In other words, some of the marketing you need to do is the conventional stuff - advertising and promotion. But the more important task is getting the meme out there.