Crossovers: from comfort to struggle
One set of ideas is motivation / fun / comfort which, it could be argued, correlates to game playing
Another set of ideas involves opposite concepts such as hard / frustrating / struggle / painful. This can correlate to learning to program games.
My new thoughts are to do with the crossover from the first set of ideas to the second set of ideas. I think there are a variety of crossovers which is what makes it all interesting and complex:
- GENERATIONAL – younger people play more games than older people
- GENRE – game playing is different to game making
- EMOTIONAL – from social fun to hard struggle
Related blogs: Something is making me do it, My mental block, Hard programming problems, Enjoying discomfort.